Yet another WebGL project: a port of Stephan Rafler's Smooth Life.
The GPU is used for acceleration rather than 3D effects and is required to support float textures as framebuffers.
Try it out here
http://art.muth.org/smoothlife.html
Several variants are accessible from the Config Screen - press "C" to enter it.
If you discover an interesting customization please send it to us.
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Caveats:
This currently only works on Chrome and following parameters are hardcoded:
time step mode: 2 "f = g + dt*(f-g)"
dt: 0.1
sigtype: 1.0 "hard"
mixtype: 0.0 "hard"
sigmode: 2.0 "sigmoid_mix"
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